SECRET TO SUCCESSFUL MOBILE APP TESTING
We have learned enough background information to dive into the success factors, the main outline of this article. Or the frequent thought of every mobile app tester.
The goal of developers is to make the apps stand out like a vibrant red amid similar red. Same shade but not quite, same category but unique. They have to be easy to use in a small place and work efficiently on tight hardware. And the only way out of this never-ending labyrinth of perfection is quality assurance.
There are certain things mobile app testers should have up their sleeves. It may sound overwhelming but trust me, and these are easy to adopt tricks that will make your product stand out ever so brightly.
The trickiest thing to abstain from is testing on emulators. Usually, testers slip on this stage, and it is undoubtedly a slip. Because the users don’t bother about emulators, they are for the development phase. Not anywhere else. It needs massive emphasis as testers do not take it to mark it as a red flag as they should.
The other thing is to test on more than one device. Ideally, each device model and generation is for testing, but that is practically impossible. So the second-best option is to test more than one screen resolution, more than one device, and more than one OS version. It gives exposure and potential errors in the app and helps the testers to eliminate them the soonest.
Quality assurance swallows up huge chunks of time so, manage your time wisely. Each testing version has varying dynamics, and testers are to cater to them systematically.
If you are testing the v2.2-42 version of the app, then the goal is to test each scenario, including a switch for muting. There is no point in testing features that exclude muting. If the developers are taking care of beta builds, then the mobile app tester’s job is resolution testing and additions. It is to check for bugs and fixes them if any. Then undergo smoke testing to see if the essential elements are working.
If you are testing version 3.0 of the app, a nine-mile-long regression testing is waiting for you. It is not enough to skim through it. The mobile app testers must invest adequate time in checking every angle, sorner, test case. The funnier part for testers is ignoring the bulk of bug reports because when there is a lot by QA teams, there are fewer from end-users. And this keeps everyone satisfied.
Here comes the functionality test. Don’t lose the battle by developing a non-functional app. Your app should be able to work according to its design. Imagine a poorly functioning app. You wouldn’t want to use it, right? That’s what the customers will also think. And we don’t want that.
Oh, how can we forget the usability testing? It is a phase that you are a developer, tester, and user. While testing, you become the user and do a little self-assessment because it makes invisible errors stand out.
Is the app agitating or fun? Is the text well-aligned or hard to follow? Do you wish it to stay on your phone, or would you instead download something better? Are you content with it? The answer to these questions will lead you to the loopholes and tell you what to fix.
Don’t get over-excited with debugging. Some bugs are like the quantity of sugar in tea. For some, it’s too much, it’s just right, and for some, it’s never enough. The way out is to create a detailed report of the bug and find out the cause. Then use it on another device and verify. Sometimes it’s just crashing on the first screen and nothing else.
The list is never-ending, but the above-mentioned are the most crucial as there is no one way to succeed. The tester can always take advice, use a second opinion, and stay patient for the outcome. It’s a famous quote that hast is the way of the devil.